Don't worry, this won't show up while you're playing :)
Anyways, I can now make the nav-meshes much more easily, which should help speed up level creation!
What works:
- Multi-selection of vertices
- Keyboard based tranforms
- Adding new vertices
- The display of vertices (boxes)
- The mesh visual, cyan outline of polygons
What's still missing:
- Selecting polygons
- Creating new polygons
So hopefully, when those last few features are added, I can create and test out a level that implements the navigation system...
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