So of course I've begun work on a terrain system, nothing fancy yet, I've only invested 2 days in it so far, but I'm pretty pleased with the results.
I've created a terrain editor, built right into the engine.
Features include:
- Loading/Saving of a height-map
- Physics, dynamic lighting... - all the features of the engine
- Texture splatting
- Raise, lower and smooth tools
- The ability to paint terrain from right in the game!
I still need to look at some optimization techniques so I can be sure it runs flawlessly on the Xbox, but for now here's some screen-shots of the editor.
The terrain editor doing its thing. Green = Raise; Red = Lower; Blue = Smooth; White = Texture Paint |
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