Tuesday, June 26, 2012


So, considering the last post, Terrain, one of the other constantly visible things in a game is the sky. Whether  you're just getting a glimpse of it as you fight off some monsters or flying through it, the sky can be equally important as any other part visual part of a game. so of course I've gone ahead and started work on the sky system for Ruined. I wanted to follow the art style of the game, so I stuck with a stylized design.
The sky is still "under construction," but I feel like a good portion of it is working

The clouds follow the stylized theme of the game,
and move dynamically over time

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