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Sunday, April 22, 2012

Nav-Mesh Editor

So as I mentioned in the previous post, making navigation meshes on pieces of paper is a pain. So I've created an editor that runs right within the game.
Don't worry, this won't show up while you're playing :)

Anyways, I can now make the nav-meshes much more easily, which should help speed up level creation!

What works:
  • Multi-selection of vertices
  • Keyboard based tranforms
  • Adding new vertices
  • The display of vertices (boxes)
  • The mesh visual, cyan outline of polygons

What's still missing:
  • Selecting polygons
  • Creating new polygons

So hopefully, when those last few features are added, I can create and test out a level that implements the navigation system...

 

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