The sky is still "under construction," but I feel like a good portion of it is working
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The clouds follow the stylized theme of the game, and move dynamically over time |
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The clouds follow the stylized theme of the game, and move dynamically over time |
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The terrain editor doing its thing. Green = Raise; Red = Lower; Blue = Smooth; White = Texture Paint |
Offset
|
Description
|
Size
|
0x00
|
Header "rNavMesh"
|
8 bytes
|
0x08
|
Number of Vertices (v)
|
2 bytes (ushort)
|
0x0A
|
Number of Polygons (p)
|
2 bytes (ushort)
|
0x0C
|
Vertices
|
12 bytes (float3) * p
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0x0C * v * 12
|
Polygons -
xp vertices ( ushort[] )
yp neighbors ( ushort[] )
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Sp = Sp-1 + 4 + xp + yp
Data stored in memory as a single ushort[]
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Path-finding, Initial Polygons |
Path-finding, Found Path |
The navigation-mesh mesh editor. |
The test navigation mesh, with a test path. Red = path |
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The test mesh was created by hand, on a piece of graph paper. The test path is from cells A to P. |